MCAST’s recent game jam brought a strong mix of energy and practical learning to the Institute of ICT. More than 50 students worked through a 72-hour challenge built around retro gaming, taking inspiration from classic titles while shaping their own mechanics and ideas. The pace was constant, moving teams from early sketches to 14 playable games, with each group testing, adjusting, and rebuilding as they responded to feedback and tight deadlines. The process mirrored real production conditions, giving students a closer look at how decisions are made when time and resources are fixed.
Participants developed their projects in Unity and Unreal Engine, both central to the teaching programme at MCAST. The event blended technical skills with teamwork and problem-solving, creating an environment where students could apply what they learn in class to a live brief.
For GamingMalta, this work sits firmly within Malta’s long-term Vision 2050 for talent development. Events like this help build a steady pipeline of creators who understand the realities of game production and are ready to contribute to the sector’s growth.


