GamingMalta Returns to Develop:Brighton 2026

Malta will be at Develop:Brighton 2026, showing the game development community what a small island with a global mindset can offer.

The GamingMalta team will be present throughout the event at Booth N14, which kicks off on 14th July, connecting with developers, studios, publishers, and industry leaders who are building the next generation of games.

The Make it in Malta campaign truly comes to life in these global settings. We are inviting indie studios to look at our island as the place where their own Make it in Malta success story can begin, grow and reach international markets.

During the event we’ll explain exactly what to expect when operating from Malta, including access to talent, industry knowledge, a strong digital infrastructure, and a gaming ecosystem that was built to scale. These are the same foundations behind Malta Vision 2050, where talent, innovation and high-value sectors are central to the country’s long-term growth.

Let Malta be the stage for your global ambitions! Meet the GamingMalta team at Develop Brighton 2026 to discover how we can help your studio take the next step in operating and growing from Malta.

University of Malta Students Win Best International Game at Expovit 2025

Seven students from the Institute of Digital Games – University of Malta just gave us a masterclass in taking a title from a semester project in Malta to winning Best International Game at Expovit 2025 in Costa Rica.

Congratulations to Team DIEnosaur, made up of Paul Psaila, Roxanne Poggi, Ema Grech, Zofia Matczak, Kyriaki Kostopoulou, Marvic Catania and Pietro Noceti. Their game, Internal Affairs, has successfully made the journey beyond the classroom and onto the international stage.

Last year, the team also joined GamingMalta at European Game Night 2025 during gamescom in Cologne, where they pitched Internal Affairs alongside selected indie studios from across Europe to publishers, investors and industry leaders.

Internal Affairs won Best International Game at Expovit 2025, after being selected from a field of international entries, including games from Canada and Malta.

Expovit is Costa Rica’s national video game development exposition, bringing together developers, students and industry professionals for three days of talks, exhibitions, interactive experiences, networking and knowledge sharing.

This is exactly the kind of talent Malta Vision 2050 places at the centre of the country’s future.

The GamingMalta team could not be prouder to see local game development education producing work that competes internationally and giving Malta’s next generation of creators the confidence to succeed on the global stage.

GamingMalta Wraps Up the AIM Masterclass with Nicolas Kraj

Academy of Interactive Media (AIM) which is an initiative by GamingMalta wrapped up an incredible two days of masterclasses with Nicolas Kraj, the celebrated studio founder with 15+ years of experience spanning indie and AAA production and founder of GDKeys.

Across both days, the conversations ranged from the practical to the creative and the commercial realities of building games that can compete in today’s market, with the first day targeting industry professionals and the second opening the conversation to students and aspiring game developers.

Nicolas brought more than career highlights to the room, sharing valuable insight from his experience on internationally recognised titles including Assassin’s Creed: Origins and Space Marine 2 and a glimpse into parts of game development that people do not always see from the outside.

That exchange is at the heart of AIM, giving Malta’s emerging talent direct access to industry experience, while helping build the skills and creative capacity that Malta Vision 2050 places at the centre of a stronger, more future-facing digital economy.

The event was hosted at the American University of Malta (AUM).

GamingMalta Kicks Off Day 1 of the AIM Masterclass with Nicolas Kraj

The first session of the Academy of Interactive Media (AIM) masterclass is off to a great start as we welcome Nicolas Kraj, the celebrated studio founder with 15+ years of experience spanning indie and AAA production, as well as the founder of GDKeys. Nicolas will be sharing practical insight into what it takes to build stronger games, sharper teams, and more sustainable studios.

This session is designed for game studios, independent developers, designers, producers, and professionals working within the game development sector and game education.

With experience across internationally recognised titles like Assassin’s Creed: Origins and Space Marine 2, Nicolas is guaranteed to bring practical knowledge and a global perspective to today’s session, which is focused on industry professionals.

AIM is an initiative that reflects GamingMalta’s commitment to building the talent, knowledge, and creative capacity behind Malta’s game development ecosystem, aligning with MaltaVision 2050’s commitment for a more innovative and future-facing economy.

The event is hosted at the American University of Malta (AUM).

GamingMalta’s AIM Masterclass with Nicolas Kraj Fully Booked

Our masterclass is fully booked!

This Friday and Saturday, Academy of Interactive Media (AIM) which is an innitative by GamingMalta welcomes Nicolas Kraj, the celebrated game designer with 15+ years of experience spanning indie and AAA production, including major titles such as Assassin’s Creed: Origins, Space Marine 2, The Crew, Just Dance, and Prince of Persia.

Nicolas, who is also the founder of GDKeys, will be joining us for two dedicated masterclass sessions on game development, design thinking, product strategy, and studio growth.

The strong response to this masterclass is another sign of the strong demand Malta is experiencing for education related to game development, practical industry knowledge, and professional opportunities.

Across these two days, AIM will bring together industry professionals, students, and aspiring game developers for sessions shaped around different stages of the talent pipeline – from emerging talent to those who have already been active in the field for a period of time.

The GamingMalta team is delighted to see a level of engagement that strengthens the local ecosystem while supporting talent development in alignment with the direction towards high-value digital sectors that Malta is taking.

The event is held on the 26th and 27th June at the American University of Malta.

Thank you to everyone who registered. We look forward to welcoming you.

GamingMalta and BLAST Recognised Among Esports Industry Leaders at Global Esports Industry Week 2026

Proud to see Malta recognised on the global esports stage!

Last week GamingMalta and BLAST were among those shortlisted for Industry Development of the Year at the inaugural Esports Leaders Honours 2025-26 as part of Global Esports Industry Week 2026.

We celebrate this recognition as an important marker of theGamingMalta x BLAST collaboration’s growing international relevance. Being shortlisted underscores the value of this collaboration in shaping the future of esports, while also reflecting the work being done to strengthen Malta’s position as a serious destination for world-class esports destination.

Congratulations to this year’s winners, and thank you to Global Esports Industry Week for recognising the BLAST x GamingMalta collaboration among the most valuable initiatives for Industry Development of the Year.

GamingMalta CEO Ivan Filletti Highlights Malta’s Rise as a Global Esports Hub at Global Esports Industry Week 2026

Today Malta joins the global esports events stage during Global Esports Industry Week 2026.

GamingMalta continues to lead the conversation as our CEO Ivan Filletti joins the panel, From Local Host to Global Stage, The Business of International Esports Events at 11:40AM.

The session looks at what makes a city, festival, or market ready to host esports at international level, with Ivan delving into the process that has transformed Malta’s gaming sector into a global esports hub. The discussion will focus on the business and operational foundations behind major esports events taking place in Malta, touching on destination strategy, fan engagement, and publisher relationships. Ivan will also speak about the role of large games festivals like BLAST tournaments in building visibility.

The panel will bring together leading voices from across the esports and events industries, including Ivan Filletti, CEO of GamingMalta, alongside Edward Tomasi, Esports Advisor at Greater Raleigh Convention and Visitors Bureau; Bertrand PERRIN, Director of Gaming and Esports Projects at RIVAJ GROUP (ex Fimalac Entertainment); and Zakaria El Asri, Innovation Director at GL events. The discussion will be moderated by Sam Cooke, CEO of The Insights Group and The Esports Radar.

Tonight, the spotlight also turns to the Esports Leaders Honours 2025-26 Event, where the BLAST x GamingMalta partnership will be represented among the nominees, with BLAST x GAMF shortlisted for Industry Development of the Year at the Esports Leaders Honours 2025/26. We’re grateful for this recognition that reflects the strength of our collaboration with BLAST!

Malta’s presence in this conversation reflects the direction set out in Malta Vision 2050, with esports joining other high-value sectors in strengthening Malta’s position as a competitive digital economy.

Over 70 Industry Professionals Gather for Malta Game Developers Association Introduction

GamingMalta is proud to support yet another strong moment for the local games industry, as over 70 people gathered together at an ODIN Malta event last week. Offering a community space for game development and other immersive technologies, the event brought video game developers, creatives, founders, and industry stakeholders together for the introduction of the Malta Game Developers Association, MGDA.

Seeing such a big number of video game creatives at the event makes a powerful statement about where the local games community is heading. The interest and energy in the room show a real need for developers to have more spaces where they can share important conversations that shape the sector.

MGDA gives local game developers a more visible place in Malta’s wider digital entertainment story, reflecting the direction of Malta Vision 2050 towards an economy built on skills, innovation and high-value sectors. Game development is a natural fit for that future, creating the kind of environment that builds a skilled and exportable industry.

GamingMalta Joins Global Leaders to Discuss the Future of Esports Investment

Thank you to Sunset Sports Festival for hosting GamingMalta CEO Ivan Filletti last week at Zadar, Croatia, where we enjoyed a fruitful exchange about the future of iGaming together with other global industry leaders.

During the summit, Ivan was invited to speak at the ‘Follow the Money, Where Smart Capital is Going in Gaming 2026’ panel on the Esports Stage. He was joined by Tihana Sedlar Krauz from Hrvatski Telekom, Daniel S. from Kaufland Croatia, and Nikola Stolnik from Good Game Global.

The discussion delved into where capital is moving across gaming and esports and what makes investment truly strategic, while discussing how different ecosystems turn market momentum into long term value.

Ivan brought the strength of Malta’s perspective to the conversation as he focused on outlining how a small jurisdiction builds credibility and the role that regulation, talent, innovation, and international partnerships play in this journey.

Gaming remains one of the sectors where Malta continues to show relevance beyond its size. Malta’s participation in global conversations of this kind reflects the direction set out in MaltaVision 2050, which recognises iGaming in its broadest sense as part of the island’s long term path towards sustainable growth and a knowledge based economy.

METRO 2039 reveal cements 4A Games’ standing as Malta’s AAA studio of international stature

Revealed during an Xbox First Look, the winter release marks a defining moment for the Malta-headquartered studio and for the country’s ambitions in AAA game development.

4A Games has unveiled METRO 2039, the long-awaited next chapter in the METRO saga, during a special event by Xbox. The announcement has placed fresh attention on the AAA studio’s work across Malta and Ukraine, with GamingMalta describing the milestone as a significant marker of the studio’s growing footprint and potential in high-value game development.

The newly announced METRO 2039 is handcrafted, story-driven single-player FPS with horror and survival elements. It is set for release this winter on Xbox Series S|X, PlayStation 5, Steam and Epic.

Commenting on the announcement, GamingMalta CEO Ivan Filletti said:

“We’re happy to witness 4A Games, a studio with a major footprint in Malta, unveil a project of this scale. The significance of this recent development is not important simply from a commercial standpoint, but also from a national one. 4A Games represents the kind of high-value, knowledge-driven activity Malta intends to keep attracting and sustaining, with world-class creative and technical work that is creating waves internationally.

This is exactly the broader direction set out in Malta Vision 2050, which recognises gaming and interactive entertainment as part of the country’s long-term economic agenda. Our priority as GamingMalta does not stop at hosting studios. We are also relentlessly working to strengthen the ecosystem, supporting advanced production, specialist talent and international investment to take root together.”

Commenting on this milestone, Minister for the Economy, Enterprise and Strategic Projects, Hon. Silvio Schembri, stated: “This announcement proves that our strategy for the video game sector is working. This is exactly the kind of high-value ecosystem we are sustaining, one that fosters industries that rely on specialised skills and creativity, which ultimately translate into high-quality careers for our youths.”

The company has linked the new project to themes shaped by war, resilience and the realities faced by its wider team. Set in the year 2039, the game introduces a new protagonist, The Stranger, and takes players back into a post-apocalyptic Moscow shaped by authoritarian rule, propaganda and misinformation. 4A Games has described the development of METRO 2039 as being directly shaped by the realities of Russia’s full-scale invasion of Ukraine, with the studio describing the title as a classic Metro story told from a Ukrainian perspective.

Dean Sharpe, CEO, 4A Games added: “We chose to expand our operations to Malta in 2014 to extend our development capabilities while still keeping a strong foothold with talent in our home of Kyiv, Ukraine. Malta continues to grow and strengthen its video game development ecosystem and has supported our growth, building our studio to over 200 diverse team members from Ukraine, Malta and beyond. We’re looking forward to showing the world what 4A Games can deliver, as we move forward with our most ambitious launch yet, the next iteration in the METRO video game franchise – METRO 2039.”

Founded in Kyiv in 2005, 4A Games has grown into an award-winning, multinational studio with more than 200 team members from over 25 nationalities, now operating primarily from Malta and Ukraine.